Arc Raiders Developer Explains Why It Won't Add PvP Leaderboards (2026)

Imagine diving into a game that prioritizes survival and cooperation over competition, where the thrill of the hunt doesn’t come from eliminating your fellow players but rather from navigating a dangerous world filled with mechanical foes and unpredictable allies. That's the essence of Arc Raiders, a multiplayer extraction adventure that seeks to redefine how players interact with each other in gaming.

The game's developers, led by Embark Studios’ CEO Patrick Söderlund, have made it abundantly clear: Arc Raiders is not about battling other players for supremacy, and they have no intention of introducing features that encourage such behavior, like player-versus-player (PvP) leaderboards. Instead, the focus lies on scavenging through the remnants of a ravaged world, where the primary threats stem from hostile machines and the capricious decisions of other survivors.

In Arc Raiders, players can choose to embark on their journey solo or team up with others in groups of up to three. This setup allows for cooperative gameplay, but it also introduces an ever-present risk from other players, which has sparked lively discussions and debates within the community. A recent viral incident highlighted this tension when a former professional gamer garnered attention for relentlessly targeting casual players. Many are left wondering: is this type of behavior justifiable in the context of the game, or does it cross the line into griefing?

To address these concerns, Embark Studios has implemented a feature called "aggression-based matchmaking." This system tailors your gaming experience by pairing you with other players who share your style—whether you enjoy engaging in PvP interactions or prefer a more peaceful, environment-focused approach.

Söderlund elaborated on the studio’s philosophy during a candid interview, emphasizing that while there have been discussions about various competitive mechanics, the heart of Arc Raiders does not lie in fostering a cutthroat environment. He stated, "The game isn't about shooting other players. You can do that if you want to, but the ethos of the game has never been to go in and shoot players. It's a part that we use to craft tension."

Interestingly, during the development phase, the game initially lacked any player interactions. The decision to include players was a deliberate move to inject an element of unpredictability and tension into the game. As Söderlund explained, players are subtly signaled about the presence of others, without revealing exact numbers or locations. You might hear gunfire echoing nearby or see the telltale flares signaling another player's actions. These auditory and visual cues create a sense of a living world, populated by other beings whose intentions remain unknown.

Söderlund recalled a moment during playtesting when key elements were removed, leading him to advocate passionately for their return, highlighting their importance in creating a dynamic and immersive experience. The tension of deciding whether to investigate the source of a flare or gunshot adds a layer of excitement and strategy to gameplay.

Looking toward the future, Söderlund mentioned that the idea of private servers is something they might explore, allowing players who thrive on PvP to establish environments tailored to those preferences. For now, however, Arc Raiders is firmly rooted in a player-versus-environment framework with occasional PvP encounters that serve to heighten tension rather than dominate the experience.

Ultimately, Arc Raiders invites players to engage in a world where survival against AI threats takes precedence over player elimination. With no leaderboards to boast about your kills, the game encourages a collaborative spirit among players, setting it apart in today's gaming landscape. What do you think about this approach? Do you believe that games should focus more on cooperation rather than competition, or do you miss the thrill of traditional PvP dynamics?

Arc Raiders Developer Explains Why It Won't Add PvP Leaderboards (2026)
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